"Rantzirrah Attacks: Consoles vs. PC + badly developed games.  

Blog'D by Atamarashi

I don't like it how so many people think games to be associated with consoles
Don't people know what those games were developed on?

PC?

People may think it is easier to have a console with "HD graphics", sound and all that with a TV and their 'trusty' console. They also may think that while the same is also possible for the PC, that it is impractical.

However this is not the case, as one, it is definitely not impractical. (I'm not gonna bother explaining).

And second, they are not exactly 'HD Graphics' either.

HD is a term coined up by companies to fool customers into thinking that they are buying something with a premium.
Do you see what resolutions these televisions run? Sure the most being: 1920x1080
But with massive wastes with such a large DPI even on 60" or 70" LCD/Plasmas.

And also, those PS3 and 360 are infact just upscaling their content to fit that resolution.
The most of the content that is said to be "1080p" (1920x1080 Progressive Scan) is really just "720p" (1???x720 Progressive Scan) upscaled. If you compare my decently good, yet still underpowered (compared to high spec offerings of today) Nvidia Geforce 7800 GTX 512 to the PS3, it's actually pretty much the same as the PS3's RSX chip also from Nvidia.

They are of the same G70 architecture, yet different clocks, quantity of intergrated RAMDAC, width of memory bus, and etc.
Yet how does the PS3 manage to run all (read: Most) of its games soo smoothly and to fit 1920x1080 resolutions?
Well apart from the difference of the beast of the PS3's CPU (Cell 8 PU (7 SPE + 1 PPE)) and my lil Intel Pentium D 805, it's the sheer optimisation of MOST of the games made for the console.

See, when making games for the console, developers know that there is a standard of hardware they can take advantage of. They can utilise only 6 cores of the Cell CPU, (with its puny 256MB shared system RAM) and the RSX graphics chip all efficently because of this. Yet in all PS3's they know this is going to work, and work well.

A lot of publishers find masses of money from making games for consoles. 'Cause of the sheer audience that have consoles, (I even have consoles, so I'm not THAT biased), they can reach in and reap rewards.
No matter how dumbed down the controls and content may be for the consoles, and also how lame the whole package is, (you can't even mod it to make it better or solve bugs), people will still buy it. And you can even sell it back to where you got it if you didn't like it.

If I got a team of a few dozen people and made an awesome game for PC, and no one really noticed, and decided to make a degraded port for the consoles;
Guess who would buy it?

Absolutely everyone.

I'm not kidding.

It's also not like PC's are without their history of poorly made games.
Take a look at the Wikipedia page of: Big Rigs: Off/On Road Racing.

Look how much negative reviews it got.

It was:
*Underdeveloped (had heaps of bugs, strange behaviours, suspicious areas that suggest the people responsible for making that simply said 'Stuff this, let's go get high' and masses of typoes).
*Underpublished (Incorrect information on the packaging, suggesting a "Journey across 1000 mile roads carrying illegal cargo while evading the cops", with no cops, immobile opponents and no mention of any 1000 mile roads ingame).
*Just a huge pile of junk generally.

Ingame, you could drive on a shoddily made environment and track, with slow moving civilian cars, with about 5 variations of tracks.

With your "Racing" Rig.

Your opponent never moved at all from their starting position.

If you came at all to an obstacle, (say a fence or building or car or boudary), that didn't affect your truck at all. Simply drive through it and come out unscathed. Also, you accelerated to speeds over 2000 mph, a feat quite unbelievable, especially in a TRUCK.

Reversing gave you the same unlimited speeds as well.

If you turned, it took about 5-10 seconds for the truck to stop turning.
If you met a slope, say a 90 degree one, that didn't affect your truck either.

With all those crazy (lack of) physics, you'd think you'd have brakes just like any normal vehicle.

Well, not really how you'd expect...

If you let go of the accelerator, you just stopped.
Whatever speed you were going at, you just stopped.


The last track of the game was bugged, so it crashed your game when you tried to race it.
And when you finished the game, A three handled, badly made model of a trophy appeared with the words:

"YOU'RE WINNER!"

Eventually the game's developer released a patch.

But that didn't solve anything.
Sure, it made the opponent move [at 10 mph compared to whatever crazy speed you were at], sure the game now said "You win!", but how can you polish a game that was originally poor at best to begin with?

/rant

Fly On,

Razor Blayde

(p.s. That was more or less pasted from a conversation with a good friend. It was slightly edited.)

This entry was posted on Wednesday, October 07, 2009 . You can leave a response and follow any responses to this entry through the Subscribe to: Post Comments (Atom) .

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